1/3/2024 0 Comments Aaron staton l.a. noireNoire's investigation process is a lot of fun. Early in the game these tells are blatantly, often comically telegraphed, but in the later cases you really have to study people's faces.īetween these interrogations and the compelling crime scene snooping, L.A. The more you play, the better you get at figuring out if the person twitching in front of you is hiding something. You simply wouldn't be able to convey this kind of granular detail with a regular 3D model, and it really works too. These can include nervous blinking, dry-throated swallowing, glancing shiftily from side to side, or anxiety-induced lip chewing. When you're grilling someone, you have to look for tells: subtle signs that suggest they're lying, or at least not telling you the whole truth. Their MotionScan performances aren't just for show: they inform the gameplay too. But even its weakest moments sing thanks to that stellar cast of actors. The script is good, but occasionally hit and miss, and some of the plot twists are straight up infuriating. Michael McGrady steals the show as weary homicide vet Rusty Galloway. Erika Heynatz lends German lounge singer Elsa Lichtmann a fragile humanity. John Noble is quietly menacing as Leland Monroe, a shady real estate tycoon. Harrington oozes sleaze and villainy as corrupt vice cop Roy Earle. The effect is every bit as impactful and convincing as it was back in 2011, and it's a shame no game has used the technology since.Īaron Staton is superb as Phelps, imbuing his flawed, hypocritical, and emotionally complex character with a level of depth and nuance rarely seen in a video game. You feel like you're talking to an actual person, not just a 3D model sculpted to look like one. This combined with a cast of talented, established TV actors-including several Mad Men alumni-makes the game's collection of cops, criminals, and innocent bystanders feel like real people. This technical wizardry, which is still impressive over a decade later, allowed the character artists at Team Bondi to capture not just an actor's voice, but every quirk of their facial movements too. This is where the game's much talked about MotionScan technology comes into play.
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